Archive for the Uncategorized Category

The best games of 2010!!

Posted in Uncategorized on December 21, 2010 by paulmontesanti

My top ten list!!! Right here!!!!

1. Mass Effect 2.

 

That’s my list.

Aqueducts!

Posted in Uncategorized on October 28, 2010 by paulmontesanti

Assassin’s Creed II – Brotherhood looks so good.

As I posted before, it’s great to see Ubisoft packing so many different ideas into this game. I love that the city building and management aspect of the previous game has been emphasized; I also like the way that you can save citizens in trouble, turning them into assassins in training. That idea cements the importance of Ezio, and in turn increases player agency in the gameworld. After all, who doesn’t want to run their own assassin’s guild in renaissance Italy? Seriously, I’d be the accountant of the worst assassin’s guild in renaissance Italy. I’d be the stable hand.

Terminology

Posted in Uncategorized on October 27, 2010 by paulmontesanti

Have you ever wondered about this? Why do real time strategy games call their different sides – especially when they’re asymmetrical – “races?” How does that make sense? In games like Starcraft, it’s completely nonsensical. Terrans are obviously¬† a completely different species than the Protoss (humans compared to… whatever). Or look at the granddaddy of RTS games, Dune II, where they are also not races, but rather different houses.

I’m sure this is because of Dungeons and Dragons. Have you noticed that you can say that about everything now? Call of Duty multiplayer? Because of Dungeons and Dragons. Rand Paul? Dungeons and Dragons. Etc.

I’m still not sure if Valve knows what they’re doing

Posted in Uncategorized on October 26, 2010 by paulmontesanti

Blizzard enters the DOTA fray.

I don’t know how this happened, but suddenly Blizzard is throwing their hat into the DOTA ring and the market is saturated, highlighting what a strange move it is for Valve to try to trademark and release DOTA 2.

Striking!

Posted in Uncategorized on October 20, 2010 by paulmontesanti

Is it me, or do the Protoss and the Elites from Halo seem pretty similar?

Exhibit A:

 

Exhibit B:

 

Super Meat Boy looks AWESOME

Posted in Uncategorized on October 19, 2010 by paulmontesanti

Man I love the Giant Bomb quicklooks, especially when they clue you in to a game that looks as ferocious and dastardly as this one:

http://media.giantbomb.com/media/video/flash/flowplayer-3.2.4_10005.swf

Feel matters

Posted in Uncategorized on October 18, 2010 by paulmontesanti

This is about Alpha Protocol, but it’s going to take a second to get there.

Videogames are generally not tactile. Sure, the controllers might rumble every once in a while, and maybe the Wii and the Move are exceptions, but there’s not a lot of touching and feeling. When your character is walking around on screen, you don’t feel the crunch of gravel under his feet. You don’t feel the sweat running down his neck. Videogames have to do a lot of work with visuals and audio and gameplay, because that’s all they have. And sometimes it’s hard to make the player feel like he is tactically involved with the game with only those tools. The Quake games were infamously floaty – they didn’t make you feel like you were walking or interacting with the environment, but rather like you were floating above it.

Alpha Protocol would be a great game if it just felt better.

It has so much potential. The writing is generally good (because it is a videogame, this means it is comparatively excellent). The bare-bones idea is fantastic – mixing up the action RPG genre with the spy genre is inspired and something that I can’t believe hasn’t been done. The conversation mechanic, which allows you to choose different “postures” – for instance suave, ala James Bond, or professional, ala Jason Bourne – makes for a great RPG experience. I like so much about the game. But the feel is all wrong. The way the character moves is jarring at best – too fast to accelerate, too fast to turn; it immediately breaks your immersion in the environment. It’s not about animation – the game is animated quite well, I think – but rather about something nebulous, a speed value here, an acceleration value there.

I know there won’t be another Alpha Protocol, which is also too bad. Because the game has a lot to be proud of. But having just played Assassin’s Creed II, it’s clear that some games just feel right and some don’t.