Craft

Posted in Uncategorized on October 15, 2010 by paulmontesanti

Ubisoft has some of the best animators in the world.

That’s a link for a new Assassin’s Creed II trailer. Excitement. Elation. Sticking digital antagonists with pointy things.

Will putting this song on my blog get it out of my head?

Posted in Uncategorized on October 14, 2010 by paulmontesanti

I love this song. Get out of my head.

I’m no longer sure that Valve knows what it’s doing

Posted in Uncategorized on October 13, 2010 by paulmontesanti

Valve is making Defense of the Ancients 2.

This is a colossally strange move. Usually, when Valve does something I can’t understand, I think “oh it’s Valve, they know what they’re doing.”  Change is the only constant, and I no longer think that Valve is a world class developer. I don’t think they know what they’re doing here.

And that’s weird.

Zietgeist buster

Posted in Uncategorized on October 13, 2010 by paulmontesanti

I couldn’t agree more with this article, and it’s perfectly timed. Starcraft 2 is an amazingly engaging game to watch, especially when there is expert commentary, and as a traditional sports fan it pushes all the same buttons that get pushed when you are watching a great NFL or NBA game. Make no mistake, Starcraft 2 is already BIG. But it could get bigger.

 

Go read it. Excellent games journalism:  http://www.pcgamer.com/2010/10/13/professional-gaming-is-finally-fun-to-watch/

The new Batman… er, Captain America game is on its way!

Posted in Uncategorized on October 11, 2010 by paulmontesanti

Okay, so, yeah, we totally stole the fighting system from Batman: Arkham Asylum, but that’s okay, because, like, Batman is a comic character too, you know, and hey, it worked for Batman, they sold like, what, like a million copies of that game, so, yeah….

More Assassin’s Creed II – now featuring Brotherhood, multiplayer

Posted in Uncategorized on October 11, 2010 by paulmontesanti

Assassin’s Creed II: Brotherhood has multiplayer. There’s a thirteen-year-old version of myself, somewhere (not so deep) in my subconscious that is ridiculously excited about this.

There was a time, not so long ago, when singleplayer games all had multiplayer shoehorned in. Quake 2 is a great example of this: yes it had mutliplayer, but it wasn’t some huge part of the game – it let loose the players on the singleplayer maps with no regard for balance or tuning. And I loved it. Assassin’s Creed II very much has that same feel, and even though the team has clearly labored over the multiplayer (and it looks great) it reeks of the singleplayer mechanic haphazardly tossed into the wilderness of player versus player. That is so great. Thirteen-year-olds (inside and out) rejoice.

Lab-sized earthquakes challenge elementary laws of physics

Posted in Uncategorized on October 8, 2010 by paulmontesanti

http://www.wired.com/wiredscience/2010/10/small-scale-earthquake/

 

I wish I had done something that challenged elementary laws of physics, you know? How many people can say that?